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Bang is a Ninja file generator scriptable in LuaX.
If you like Bang (or LuaX) and are willing to support its development, please consider donating via Github or Liberapay.
Bang is written in LuaX. It can be compiled with Ninja and LuaX.
$ git clone https://github.com/CDSoft/luax
$ cd luax
$ ./bootstrap.sh
$ ninja install # install LuaX to ~/.local/bin
$ git clone https://github.com/CDSoft/bang
$ cd bang
$ ninja install # build bang with Ninja and install it to ~/.local/bin
or set $PREFIX
to install bang
to a custom
directory ($PREFIX/bin
):
$ PREFIX=/path ninja install # install bang to /path/bin
Warning
On Windows, %PREFIX%
must be defined as
there is no default installation path.
Bang also comes with a pure Lua implementation for environments where
LuaX can not be executed. In this case $PREFIX/bin/bang.lua
can be executed with any standard Lua 5.4 interpreter.
Note
bang.lua
may be slower than bang
,
especially when dealing with a large amount of source files.
In case precompiled binaries are needed (GNU/Linux, MacOS, Windows), some can be found at cdelord.fr/pub. These archives contain bang as well as some other softwares more or less related to LuaX.
Tip
There are Linux binaries linked with musl and glibc. The musl binaries are platform independent but can not load shared libraries. The glibc binaries can load shared libraries but may depend on some specific glibc versions on the host.
$ bang -h
Usage: bang [-h] [-v] [-q] [-g cmd] [-o output] [<input>]
Ninja file generator
Arguments after "--" are given to the input script
Arguments:
input Lua script (default: build.lua)
Options:
-h, --help Show this help message and exit.
-v Print Bang version
-q Quiet mode (no output on stdout)
-g cmd Set a custom command for the generator rule
-o output Output file (default: build.ninja)
For more information, see https://github.com/CDSoft/bang
bang
reads build.lua
and produces
build.ninja
.bang input.lua -o output.ninja
reads
input.lua
and produces output.ninja
.bang
can add comments to the Ninja file:
"This is a comment added to the Ninja file" comment
section
adds comments separated by horizontal lines:
[[
section A large title
that can run on several lines
]]
var
adds a new variable definition:
"varname" "string value"
var "varname" (number)
var "varname" {"word_1", "word_2", ...} -- will produce `varname = word_1 word_2 ...` var
var
returns the name of the variable (prefixed with
"$"
).
The global variable vars
is a table containing a copy of
all the Ninja variables defined by the var
function.
vars
has a function vars.expand
that takes a
string and expands all Ninja variables (i.e. prefixed with
"$"
).
"foo" "xyz"
var ...
vars.foo -- "xyz"
vars["foo"] -- same as vars.foo
vars.expand "$foo/bar" -- "xyz/bar"
The special variable ninja_required_version
shall be set
by the ninja_required_version
function.
ninja_required_version
will change the default required
version only if the script requires a higher version.
"1.42" ninja_required_version
rule
adds a new rule definition:
"rule_name" {
rule description = "...",
command = "...",
-- ...
}
Variable values can be strings or lists of strings. Lists of strings are flattened and concatenated (separated with spaces).
Rules can defined variables (see Rule variables).
Bang allows some build statement variables to be defined at the rule level:
implicit_in
: list of implicit inputs common to all
build statementsimplicit_out
: list of implicit outputs common to all
build statementsorder_only_deps
: list of order-only dependencies common
to all build statementsThese variables are added at the beginning of the corresponding variables in the build statements that use this rule.
The rule
function returns the name of the rule
("rule_name"
).
build
adds a new build statement:
"outputs" { "rule_name", "inputs" } build
generates the build statement
build outputs: rule_name inputs
. The first word of the
input list (rule_name
) shall be the rule name applied by
the build statement.
The build statement can be added some variable definitions in the
inputs
table:
"outputs" { "rule_name", "inputs",
build varname = "value",
-- ...
}
There are reserved variable names for bang to specify implicit inputs and outputs, dependency orders and validation statements:
"outputs" { "rule_name", "inputs",
build implicit_out = "implicit outputs",
implicit_in = "implicit inputs",
order_only_deps = "order-only dependencies",
validations = "build statements used as validations",
-- ...
}
The build
function returns the outputs
("outputs"
), as a string if outputs
contains a
single output or a list of string otherwise.
Some rules are specific to a single output and are used once. This leads to write pairs of rules and build statements.
Bang can merge rules and build statements into a single build statement containing the definition of the associated rule.
A build statement with a command
variable is split into
two parts:
In this case, the build statement definition does not contain any rule name.
E.g.:
"output" { "inputs",
build command = "...",
}
is internally translated into:
"output" {
rule command = "...",
}
"output" { "output", "inputs" } build
Note
the rule name is the output name where special characters are replaced with underscores.
pool
adds a pool definition:
"name" {
pool depth = pool_depth
}
The pool
function returns the name of the pool
("pool_name"
).
default
adds targets to the default target:
"target1"
default {"target2", "target3"} default
Note
if no custom target is defined and if there are help, install or clean targets, bang will generate an explicit default target with all targets, except from help, install and clean targets.
phony
is a shortcut to build
that uses the
phony
rule:
"all" {"target1", "target2"}
phony -- same as
"all" {"phony", "target1", "target2"} build
The command line arguments of bang are stored in a global table named
bang
. This table contains:
bang.input
: name of the Lua input scriptbang.output
: name of the output Ninja fileArguments after "--" are given to the input script in the global
arg
table.
Bang can accumulate names (rules, targets, ...) in a list that can later be used to define other rules or build statements.
A standard way to do this in Lua would use a Lua table and
table.concat
or the list[#list+1]
pattern.
Bang provides a simple function to simplify this usage:
my_list = {}
-- ...
(my_list) "item1"
acc(my_list) {"item2", "item3"}
acc--...
my_list -- contains {"item1", "item2", "item3"}
The case
function provides a switch-like structure to
simplify conditional expressions. case
is a curried
function that takes a value (generally a string) and a table. It
searches for the value in the keys of the table and returns the
associated value. If the key is not found it returns the value
associated to the Nil
key or nil
.
E.g.:
local cflags = {
(mode) {
casedebug = "-g -Og",
release = "-s -O3",
[Nil] = Nil, -- equivalent to [Nil] = {}
}
}
Note: Nil
is a special value that can
be used to represent nothing (no value) in a list. Nil
is
ignored by bang.
The ls
function lists files in a directory. It returns a
list of filenames, with the metatable of LuaX F
lists.
ls "path"
: list of file names in path
ls "path/*.c"
: list of file names matching the
"*.c
" pattern in path
ls "path/**"
: recursive list of file names in
path
ls "path/**.c"
: recursive list of file names matching
the "*.c
" pattern in path
E.g.:
"doc/*.md"
ls : foreach(function(doc)
(doc:chext".pdf") { "md_to_pdf", doc }
build end)
-- where md_to_pdf is a rule to convert Markdown files to PDF
The file
function creates new files. It returns a
callable object to add text to a file (note that the write
method is deprecated). The file is actually written when bang exits
successfully.
"name" "content" file
The file can be generated incrementally by calling the file object several times:
f = file "name"
-- ...
"Line 1\n"
f -- ...
"Line 2\n"
f -- ...
It is common in Makefiles to write commands with pipes. But pipes can be error prone since only the failure of the last process is captured by default. A simple solution (for Makefiles or Ninja files) is to chain several rules.
The pipe
function takes a list of rules and returns a
function that applies all the rules, in the order of the list. This
function takes two parameters: the output and the inputs of the
pipe.
Intermediate outputs are stored in $builddir/tmp
(this
directory can be changed by adding a builddir
attribute to
the rule list). If a rule name contains a dot, its « extension » is used
to name intermediate outputs.
E.g.:
"ypp.md" { command = "ypp $in -o $out" }
rule "panda.html" { command = "panda $in -o $out", implicit_in = "foo.css" }
rule
local ypp_then_panda = pipe { "ypp.md", "panda.md" }
"$builddir/doc/mydoc.html" "doc/mydoc.md" ypp_then_panda
is equivalent to:
"$builddir/tmp/doc/mydoc.md" { "ypp.md", "doc/mydoc.md" }
build "$builddir/doc/mydoc.html" { "panda.html", "$builddir/tmp/doc/mydoc.md" } build
Since rule
returns the name of the rule, this can also
be written as:
local ypp_then_panda = pipe {
"ypp.md" { command = "ypp $in -o $out" },
rule "panda.html" { command = "panda $in -o $out", implicit_in = "foo.css" },
rule }
The input list can contain variable definitions. These variables are
added to all build statements, except for
implicit_in
and implicit_out
that are added
respectively to the first and last build statements only.
e.g.:
"out.html" { "in.md",
ypp_then_panda implicit_in = "foo.in",
implicit_out = "foo.out",
other_var = "42",
}
is equivalent to:
"$builddir/tmp/doc/out-1.md" { "ypp.md", "doc/in.md",
build implicit_in = "foo.in",
other_var = "42",
}
"out.html" { "panda.html", "$builddir/tmp/doc/out-1.md",
build implicit_out = "foo.out",
other_var = "42",
}
Bang can generate targets to clean the generated files. The
clean
function takes a directory name that shall be deleted
by ninja clean
.
"$builddir" -- `ninja clean` cleans $builddir
clean "tmp/foo" -- `ninja clean` cleans tmp/foo clean
clean
defines the target clean
(run by
ninja clean
) and a line in the help message (see
ninja help
).
In the same vein, clean.mrproper
takes directories to
clean with ninja mrproper
.
Bang can generate targets to install files outside the build
directories. The install
function adds targets to be
installed with ninja install
The default installation prefix can be set by
install.prefix
:
install.prefix "$$HOME/foo/bar" -- `ninja install` installs to ~/foo/bar
The default prefix in ~/.local
.
It can be overridden by the PREFIX
environment variable
when calling Ninja. E.g.:
$ PREFIX=~/bar/foo ninja install
Artifacts are added to the list of files to be installed by the
function install
. This function takes the name of the
destination directory, relative to the prefix and the file to be
installed.
"bin" "$builddir/bang" -- installs bang to $PREFIX/bin/ install
install
defines the target install
(run by
ninja install
) and a line in the help message (see
ninja help
).
Bang can generate an help message (stored in a file next to the Ninja
file) displayed by ninja help
.
The help message is composed of three parts:
The description and epilogue are defined by the
help.description
and help.epilog
(or
help.epilogue
) functions. Targets can be added by the
help
function. It takes the name of a target and its
description.
help.description "A super useful Ninja file"
help.epilog "See https://cdelord.fr/bang"
-- ...
"compile" "Compile every thing"
help -- ...
Note
the clean
and install
target are
automatically documented by the clean
and
install
functions.
Bang generates a generator rule to update the Ninja file when the
build description changes. This behaviour can be customized or disabled
with the generator
function:
generator(true)
: bang adds a generator rule at the end
of the ninja file (default behaviour)generator(false)
: bang does not add a generator
rulegenerator(t)
: if t
is a table, bang adds a
generator rule with the additional variables defined in
t
The generator rule runs bang with the same options than the initial bang command.
E.g.:
{
generator implicit_in = { "foo", "bar" },
}
In this example, the generator statement will be executed if the Lua
script has changed as well as foo
and bar
.
The target
function is a simple helper function to
select a luaxc compilation target from the command line. It takes a
target name or a list of parameters potentially containing target names
and returns the target description (an entry in
sys.targets
) and the remaining arguments.
E.g.:
local target, args = target(arg)
if #args > 0 then
error(args:unwords()..": unexpected arguments")
end
--[[
if arg contains "linux-x86_64"
then target is {
name="linux-x86_64",
os="linux",
arch="x86_64",
libc="gnu",
exe="", -- executable extension (.exe on Windows)
so=".so", -- shared library extension (.dylib on MacOS, .dll on Windows)
}
--]]
-- e.g. to build a LuaX application in a specific directory:
"builddir" (".build"/(target and target.name)) var
The module C
creates C compilation objects. This module
is available as a build
function metamethod.
The module itself is a default compiler that should works on most
Linux and MacOS systems and uses cc
.
A new compiler can be created by calling the new
method
of an existing compiler with a new name and changing some options.
E.g.:
local gcc = build.C:new "gcc" -- creates a new C compiler named "gcc"
: set "cc" "gcc" -- compiler command
: add "cflags" { "-O2", "-Iinclude" } -- compilation flags
A compiler has two methods to modify options:
set
changes the value of an optionadd
adds values to the current value of an optioninsert
adds values before the current value of an
optionOption | Description | Default value |
---|---|---|
builddir |
Build dir for temporary files | "$builddir" |
cc |
Compilation command | "cc" |
cflags |
Compilation options | {"-c", "-MD -MF $depfile"} |
cargs |
Input and output | "$in -o $out" |
depfile |
Dependency file name | "$out.d" |
cvalid |
Validation rule | {} |
ar |
Archive command (static libraries) | "ar" |
aflags |
Archive flags | "-crs" |
aargs |
Inputs anf output | "$in -o $out" |
so |
Link command (dynamic libraries) | "cc" |
soflags |
Link options | "-shared" |
soargs |
Inputs and output | "$in -o $out" |
ld |
Link command (executables) | "cc" |
ldflags |
Link options | {} |
ldargs |
Inputs and output | "$in -o $out" |
c_exts |
List of C source extensions | { ".c" } |
o_ext |
Object file extension | ".o" |
a_ext |
Archive file extension | ".a" |
so_ext |
Dynamic library file extension | ".so" , ".dylib" or
".dll " |
exe_ext |
Executable file extension | "" or ".exe" |
implicit_in |
Implicit inputs (e.g. custom compiler) | Nil |
A compiler can compile a single C source as well as complete
libraries and executables. Inputs of libraries or executables can be C
sources (which will be compiled in a subdirectory of
builddir
) or other static libraries.
Examples:
-- Compilation of a single source file
local obj_file = gcc:compile "$builddir/file.o" "file.c"
-- Creation of a static library
local lib_a = gcc:static_lib "$builddir/lib.a" {
obj_file, -- already compiled
"lib/*.c", -- compile and archive all sources in the lib directory
ls }
-- Creation of a dynamic library
local lib_so = gcc:dynamic_lib "$builddir/lib.so" {
lib_a,
"dynlib/*.c",
ls }
-- Creation of an executable file
local exe = gcc:executable "$builddir/file.exe" {
lib_a,
"src/main.c",
}
-- Same with an all-in-one statement
local exe = gcc:executable "$builddir/file.exe" {
"file.c",
"lib/*.c",
ls "src/main.c",
}
-- The `__call` metamethod is a shortcut to the `executable` method
local exe = gcc "$builddir/file.exe" {
"file.c",
"lib/*.c",
ls "src/main.c",
}
The module luax
creates LuaX compilation objects. This
module is available as a build
function metamethod.
The module itself is a default compiler that generates a Lua script
executable by luax
.
A new compiler can be created by calling the new
method
of an existing compiler with a new name and changing some options.
E.g.:
local luaxq = build.luax:new "luax-q" -- creates a new LuaX compiler named "luax-q"
: add "flags" "-q" -- add some compilation flags
A compiler has two methods to modify options:
set
changes the value of an optionadd
adds values to the current value of an optioninsert
adds values before the current value of an
optionThe module also provides the methods set_global
,
add_global
and insert_global
to add flags to
all builtin LuaX compilers.
Option | Description | Default value |
---|---|---|
luax |
LuaX binary to use to compile scripts | "luax" |
target |
Name of the target1 | "luax" |
flags |
Compilation options | {} |
implicit_in |
Implicit inputs (e.g. custom compiler) | Nil |
Examples:
-- make all LuaX compiler silent
build.luax.add_global "flags" "-q"
-- Compile hello.lua and some libs to a linux-x86_64-musl executable
build.luax["linux-x86_64-musl"] "hello" { "hello.lua", "lib1.lua", "lib2.lua" }
The build
function has methods to create new builder
objects (note that these methods are also available in the "builders"
module).
The build
metamethods contain some predefined
builders:
Builder | Description |
---|---|
build.cat |
File concatenation. |
build.cp |
Copy a file. |
build.ypp |
Preprocess a file with ypp. |
build.ypp-pandoc |
Preprocess a file with ypp with the Pandoc Lua interpreter. |
build.pandoc |
Convert a file with pandoc. |
build.pandoc_gfm |
Convert a file with pandoc for Github. |
build.panda |
Convert a file with panda. |
build.panda_gfm |
Convert a file with panda for Github. |
build.typst |
Convert a file with typst. |
build.graphviz.prog.img |
Graphviz image rendered with prog2 as an img3 image. |
build.plantuml.img |
PlantUML image rendered as an img4 image. |
build.ditaa.img |
Ditaa image rendered as an img5 image. |
build.asymptote.img |
Asymptote image rendered as an img6 image. |
build.mermaid.img |
Mermaid image rendered as an img7 image. |
build.blockdiag.img |
Blockdiag image rendered with
blockdiag as an img8
image. |
build.blockdiag.prog.img |
Blockdiag image rendered with prog9 as an img10 image. |
build.gnuplot.img |
Gnuplot image rendered as an img11 image. |
build.octave.img |
Octave image rendered as an img12 image. |
build.lsvg.img |
Lsvg image rendered as an img13 image. |
A new builder can be created by calling the new
method
of an existing builder with a new name and changing some options.
E.g.:
local tac = build.cat:new "tac" -- new builder "tac" based on "cat"
: set "cmd" "tac"
The new
method of the build
function can
also be used to create a new builder from scratch:
local tac = build.new "tac" -- new builder "tac"
: set "cmd" "tac"
: set "args" "$in > $out"
A builder has two methods to modify options:
set
changes the value of an optionadd
adds values to the current value of an optioninsert
adds values before the current value of an
optionOption | Description |
---|---|
cmd |
Command to execute |
flags |
Command options |
args |
Input and output |
depfile |
Dependency file name |
Other options are added to the rule definition (note that
name
can not be used as a rule variable).
Examples:
-- preprocess Markdown files with ypp
-- and convert them to a single HTML file with pandoc
build.pandoc "$builddir/output.html" {
build.ypp "$builddir/output.md" { "input1.md", "input2.md" }
}
The Ninja file of bang (build.ninja
)
is generated by bang
from build.lua
.
The example
directory contains a larger example:
This file is part of bang.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <https://www.gnu.org/licenses/>.
For further information about bang you can visit
https://cdelord.fr/bang
The available LuaX targets can be listed with
luax compile -t list
.↩︎
Graphviz renderers are: dot
,
neato
, twopi
, circo
,
fdp
, sfdp
, patchwork
and
osage
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
Other Blockdiag renderers are: activity
,
network
, packet
, rack
and
sequence
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎
The available image formats are: svg
,
png
and pdf
.↩︎