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luax
is a Lua interpreter and REPL based on Lua 5.4,
augmented with some useful packages. luax
can also produce
executable scripts from Lua scripts.
luax
runs on several platforms with no dependency:
luax
can compile scripts from and to any of these
platforms. It can produce scripts that can run everywhere Lua or LuaX is
installed as well as standalone executables containing the LuaX runtime
and the Lua scripts. The target platform can be explicitly specified to
cross-compile1 scripts for a supported
platform.
If you like LuaX and are willing to support its development, please consider donating via Github or Liberapay.
The bootstrap script will try to install ninja
on some
known Linux distributions (Debian, Fedora and Arch Linux) or on
MacOS.
The script bootstrap.sh
installs ninja
,
zig
and compiles LuaX. Once done, LuaX can be installed
with ninja install
. git
must already be
installed, which is likely to be the case if LuaX has been cloned with
git
…
$ git clone https://github.com/CDSoft/luax
$ cd luax
$ ./bootstrap.sh
$ ninja install
Contributions on non supported platforms are welcome.
Option | Description |
---|---|
bang -- fast |
Optimize for speed |
bang -- small |
Optimize for size |
bang -- debug |
Debug symbols kept, not optimized |
bang -- san |
Compile with ASan and UBSan (implies
clang) and enable LUA_USE_APICHECK |
bang -- lax |
Disable strict compilation options |
bang -- strip |
Remove debug information from precompiled bytecode |
bang -- nolto |
Disable LTO optimizations |
bang -- ssl |
Add SSL support via LuaSec and OpenSSL |
bang -- zig |
Compile LuaX with Zig |
bang -- gcc |
Compile LuaX with gcc |
bang -- clang |
Compile LuaX with clang |
bang
must be run before ninja
to change the
compilation options.
lua tools/bang.luax
can be used instead of bang if it is not installed.
The default compilation options are fast
and
zig
.
Zig is downloaded by the ninja file or bootstrap.sh
. gcc
and clang must be already installed.
These options can also be given to the bootstrap script. E.g.:
./bootstrap.sh small strip
.
LuaSec and OpenSSL can be statically linked to LuaX with the
ssl
option. Otherwise you will have to install LuaSec or
LuaSocket apart from Luax (e.g. with LuaRocks).
In this case, the submodules shall also be downloaded:
$ git clone https://github.com/CDSoft/luax --recurse-submodules
$ cd luax
$ ./bootstrap.sh ssl
$ ninja install
LuaX can be compiled in debug mode (less optimization, debug symbols
kept in the binaries). With the san
option, the tests are
executed with ASan and UBSan.
They run slower but this helps finding tricky bugs.
$ git clone https://github.com/CDSoft/luax
$ cd luax
$ tools/bang.lua -- debug san # generate build.ninja in debug mode with sanitizers
$ ninja # compile LuaX
$ ninja test # run tests on the host
luax
can compile scripts and link them to precompiled
libraries for all supported targets.
E.g.: to produce an executable containing the LuaX runtime for the
current host and hello.lua
:
$ luax compile -t native -o hello hello.lua
E.g.: to produce an executable containing the LuaX runtime for
linux-x86_64-musl
and hello.lua
:
$ luax compile -t linux-x86_64-musl -o hello hello.lua
E.g.: to produce an executable with the compiled Lua bytecode with no debug information:
$ luax compile -s -t linux-x86_64-musl -o hello hello.lua
luax compile
can compile Lua scripts to Lua bytecode. If
scripts are large they will start quickly but will run as fast as the
original Lua scripts.
In case precompiled binaries are needed (GNU/Linux, MacOS, Windows), some can be found at cdelord.fr/pub. These archives contain LuaX as well as some other softwares more or less related to LuaX.
Warning: There are Linux binaries linked with musl and glibc. The musl binaries are platform independent but can not load shared libraries. The glibc binaries can load shared libraries but may depend on some specific glibc versions on the host.
$ ninja install # install luax to ~/.local/bin and ~/.local/lib
$ PREFIX=/usr ninja install # install luax to /usr/bin and /usr/lib
luax
is a single autonomous executable. It does not need
to be installed and can be copied anywhere you want.
ninja install
installs:
$PREFIX/bin/luax
: LuaX binary$PREFIX/bin/luax.lua
: a pure Lua REPL reimplementing
some LuaX libraries, usable in any Lua 5.4 interpreter (e.g.: lua,
pandoc lua, …)$PREFIX/bin/luax-pandoc.lua
: LuaX run in a Pandoc Lua
interpreter$PREFIX/lib/libluax.so
: Linux LuaX shared
libraries$PREFIX/lib/libluax.dylib
: MacOS LuaX shared
libraries$PREFIX/lib/libluax.dll
: Windows LuaX shared
libraries$PREFIX/lib/luax.lua
: a pure Lua reimplementation of
some LuaX libraries, usable in any Lua 5.4 interpreter.$PREFIX/lib/luax.lar
: a compressed archive containing
the precompiled LuaX runtimes for all supported platformsluax
is very similar to lua
and adds more
options to compile scripts:
usage: luax [cmd] [options]
Commands:
"help" (or "-h") Show this help
"version" (or "-v") Show LuaX version
"run" (or none) Run scripts
"compile" (or "c") Compile scripts
"env" Set LuaX environment variables
"run" options:
-e stat execute string 'stat'
-i enter interactive mode after executing 'script'
-l name require library 'name' into global 'name'
-l g=name require library 'name' into global 'g'
-l _=name require library 'name' (no global variable)
-v show version information
-- stop handling options
- stop handling options and execute stdin
script [args] script to execute
"compile" options:
-t target name of the targetted platform
-t list list available targets
-o file name the executable file to create
-b compile to Lua bytecode
-s emit bytecode without debug information
-k key script encryption key
-q quiet compilation (error messages only)
scripts scripts to compile
Environment variables:
LUA_INIT_5_4, LUA_INIT
code executed before handling command line
options and scripts (not in compilation
mode). When LUA_INIT_5_4 is defined,
LUA_INIT is ignored.
PATH PATH shall contain the bin directory where
LuaX is installed
LUA_PATH LUA_PATH shall point to the lib directory
where the Lua implementation of LuaX
lbraries are installed
LUA_CPATH LUA_CPATH shall point to the lib directory
where LuaX shared libraries are installed
PATH, LUA_PATH and LUA_CPATH can be set in .bashrc or .zshrc
with "luax env".
E.g.: eval $(luax env)
"luax env" can also generate shell variables from a script.
E.g.: eval $(luax env script.lua)
When compiling scripts (options -t
and -o
),
the scripts shall contain tags (e.g. in comments) showing how the script
is used by LuaX:
--@MAIN
: main script (must be unique)--@LOAD
: library that is require
’d before
the main script is run and stored in a global variable--@LOAD=<global variable name>
: as
--@LOAD
but the module is stored in a global variable with
the given name--@LIB
: library that must be explicitly
require
’d by the main script--@LIB=<new module name>
: library that is
require
’d with <new module name>
instead
of the source filename.Scripts without tags are classified using a simplistic heuristic:
return
then it
is a library (as if it contained a @LIB
tag)@MAIN
tag).This heuristic should work for most of the Lua scripts but explicit tags are recommended.
LuaX can also embed files that are not Lua scripts. These files are embedded as Lua modules that return the file content as a string. In this case, the module name is the file name.
Note for Windows users: since Windows does not
support shebangs, a script script
shall be explicitly
launched with luax
(e.g.: luax script
). If
script
is not found, it is searched in the installation
directory of luax
or in $PATH
.
# Compilation (standalone executable script for LuaX)
$ luax compile -o executable main.lua lib1.lua lib2.lua
$ ./executable # equivalent to luax main.lua
# Compilation for Lua
$ luax compile -o executable -t lua main.lua lib1.lua lib2.lua
$ ./executable # equivalent to lua main.lua
# Compilation for Pandoc Lua
$ luax compile -o executable -t pandoc main.lua lib1.lua lib2.lua
$ ./executable # equivalent to pandoc lua main.lua
# Available targets
$ luax compile -t list
Target Interpeter / LuaX archive
--------------------- -------------------------
luax /path/to/luax
lua /path/to/lua
pandoc /path/to/pandoc
native /path/to/luax.lar
linux-x86_64 /path/to/luax.lar
linux-x86_64-musl /path/to/luax.lar
linux-aarch64 /path/to/luax.lar
linux-aarch64-musl /path/to/luax.lar
macos-x86_64 /path/to/luax.lar
macos-aarch64 /path/to/luax.lar
windows-x86_64 /path/to/luax.lar
The luax
runtime comes with a few builtin modules.
Some modules are heavily inspired by BonaLuna and lapp.
package
debug
_G
LuaX is also available as a shared library. This shared library is a
Lua module that can be loaded with require
. It provides the
same modules than the LuaX executable and can be used by a regular Lua
interpreter (e.g.: lua, pandoc, …).
E.g.:
$ lua -l libluax
Lua 5.4.7 Copyright (C) 1994-2024 Lua.org, PUC-Rio
> F = require "F"
> F.range(100):sum()
5050
> F.show({x=1, y=2})
{x=1, y=2}
> F.show({x=1, y=2}, {indent=4})
{
x = 1,
y = 2,
}
LuaX modules also provide pure Lua implementations (no LuaX
dependency). The script lib/luax.lua
can be reused in pure
Lua programs:
luax is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
luax is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with luax. If not, see <https://www.gnu.org/licenses/>.
For further information about luax you can visit
http://cdelord.fr/luax
luax
uses other third party softwares:
luax
uses zig
to link the LuaX
runtime with the Lua scripts. The Lua scripts are actually compiled to
Lua bytecode. luax
produces executables that do not require
LuaX to be installed.↩︎